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No Game Left Behind: It was first released on May 5, , and made available on Steam on the same day. An Android version of the game was released on May 31, on the Amazon Appstore, while it was also released to the Android Market now Google Play on December 14, In January , a free ad-supported version of the game was released for iOS. The game received a positive response from critics and was nominated for multiple Interactive Achievement Awards , alongside receiving praise for its musical score.
A sequel, Plants vs. Zombies 2: In Plants vs. Zombies , players place different types of plants and fungi, each with their own unique offensive or defensive capabilities, around a house, in order to stop a horde of zombies from reaching their house. The playing field is divided into 5 to 6 horizontal lanes, and with rare exceptions, a zombie will only move towards the player's house along one lane the main exception is if it has bitten a garlic, causing it to move to another lane.
Planting costs "sun", which can be gathered for free albeit slowly during daytime levels and by planting certain plants or fungi.
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Most plants can only attack or defend against zombies in the lane they are planted in. In later levels, players can purchase upgrades with different offensive and defensive abilities. The game uses several different level types and layouts. The game starts out in a front yard and progresses to nighttime levels, where the gameplay is more challenging without any replenishing sun unless specific plants are used. Other levels feature the backyard, with a pool added. The final levels are nighttime pool levels where fog fills the right half of the screen except when specific plants are used , a lightning storm level in pitch black except when illuminated by occasional flashes of lightning , and rooftop levels on the final level, the player must face a huge robot operated by a mad scientist zombie known as Dr.
At set points throughout the game, the player is either warned through a letter by zombies or addressed by Crazy Dave to prepare for an ambush, where the game takes on a bowling style, using Wall-nuts to bowl down zombies, or a modified version of regular levels, where random plant types come upon a small selection, and the player can use the plants without spending sun.
The player starts with a limited number of seed pack types and seed pack slots that they can use during most levels. The number of slots can be increased through purchases with in-game money. At the start of a level, the player is shown the various types of zombies to expect and given the opportunity to select which seed packs to take into the level. Several plants are nocturnal, such as mushrooms, having a lower sunlight cost, and are ideal for nighttime levels. Certain plants are highly effective against specific types of zombies, such as the Magnet-shroom, which can remove metallic items from a zombie, such as helmets, buckets, ladders, and pogo sticks.
The zombies also come in a number of types that have different attributes, in particular, speed, damage tolerance, and abilities. Zombies include those wearing makeshift armor, those who can jump or fly over plants, and a dancing zombie able to summon other zombies from the ground. At various points, the player will be inundated with a huge wave of zombies. If a zombie reaches the end of a lane, a lawnmower will shoot forward and destroy all the zombies in that lane.
However, if a zombie reaches the end of that same lane for a second time, it will reach the player's house. When this happens, the music changes and the other plants and zombies stop moving while that zombie enters the house. Crunching sounds will be heard, accompanied by a scream and a message saying "The zombies ate your brains! The primary game mode is Adventure Mode in which the player can earn money to spend at an in-game store to buy new seed packets and other bonuses.
There are also mini-games and puzzles. The adventure mode consists of 5 different areas and 50 different area levels each area contains 10 levels. Each level in this mode has a certain amount of flags and one final wave. The adventure mode is the first game mode and is also the main mode. Mini-games are unlocked from here. Mini-games are unlocked during the adventure mode and are mostly for fun. Some of the minigames are inspired by earlier PopCap games. Puzzles consist of 18 levels from 2 different "modes", Vasebreaker, where you break vases that either contains a plant seed or a zombie, and I, Zombie, where you create zombies to destroy cardboard cutouts of plants.
Survival is the second largest game mode in Plants vs Zombies. It involves two difficulties as hard and normal and also has different areas. Each normal round has 5 flags and each hard round has 10 flags.
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It also has an endless streak level as the final level. Survival is the last game mode in the game itself. There is also a page of canceled mini-games called the Limbo Page which can be accessed using the Cheat Engine. The game also features a Zen Garden , where players can care for plants they previously purchased from Crazy Dave's Twiddlydinkies. Players can also buy other Zen Garden areas for different plants. Fertilizer, water, and bug spray are necessary for a plant to grow.
Plants will only grow when the game has been running for enough time. Zombies director George Fan intended on balancing the game between a "gritty" game and a "sickeningly cute" game. Strong strategic elements were included to appeal to more experienced gamers, while keeping it simple to appeal to casual gamers, without needing too many tutorials. He was inspired to make it a tower defense game after both thinking of a more defense-oriented version of a previous title of his, Insaniquarium , and playing some Warcraft III tower defense mods.
He wanted to bring something new to the genre with Plants vs. Zombies , and he found common tower defense game play elements such as mazing and juggling  to be too awkward, causing him to use the five- and six-lane set-ups that were used in the final version. George Fan included elements from the trading card game Magic: The Gathering , which he had played with his girlfriend Laura Shigihara. Showing her how to customize their card decks inspired him to design Plants vs Zombies with seed packets rather than his original idea of using a conveyor belt that produced randomly selected plants, due to the greater complexity of the seed packet method.
Another influence on Plants vs. Zombies through an internal forum where they gave feedback. Some of the characteristics that defined Insaniquarium influenced the development of Plants vs. Players advance in a similar pace by receiving new plants. Also, the way plants are chosen at the beginning of each level was derived from the way pets are chosen in Insaniquarium.
This was the inspiration for the Potato Mine; Fan stated that it was satisfying to watch a zombie step on the mine, being defeated and covered in mashed potatoes. The team wanted to bring back the aliens from Insaniquarium , but in the end they were changed to zombies, which players could react to more easily because of how slowly they moved.
George's favorite zombie was the Pole Vaulting Zombie, due to the hilarity involved when a player encounters it for the first time, using a specific example where a player tries to block it with the Wall-Nut, only to have the zombie jump over it. During development, it was discovered that newcomers to the genre of real-time strategy may have a hard time learning the concept behind sun collection. So, the price of the income generating sunflowers was dropped from to 50 to encourage players to buy them over the attacking peashooter.
As a result, the balance between plants and zombies had to be restructured—a move that Fan said was definitely worth the effort. Upon finishing some items ahead of schedule, one of the programmers, Tod Semple, began working on ideas that would later be used for the minigame section. Some ideas for the puzzle mode section would later be tweaked and moved into adventure mode; "Vasebreaker" and "I, Zombie", for example, came from single-level minigame concepts.
During testing, Fan found that minigame and puzzle modes seemed to detract from the focus on Adventure mode, so some of the additional modes and minigames were locked requiring advancement within adventure mode to become unlocked. Fan stated that every game he worked on had only him designing the prototype, adding that he used to draw a lot before he made games, where he made pixel art.
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The final designs of the zombies and the first plants are similar to how they were initially. After searching for an artist, they discovered Rich Werner, who Fan thought clicked with what he intended for the design. He attributed the intrigue of the design to its animation scheme; Tod Semple suggested that they animate it in Flash and export it into the game. Fan worried that this would look like it was cut out from paper, and would resemble South Park too much, but was satisfied in the end, attributing this to Semple and Werner's talents.
Fan was most proud of the Tall-nut, Torchwood, and Cob Cannon plants. He explained that the Tall-nut has character, citing its "determined gaze" and how it sheds a single tear when hurt. Laura Shigihara could not stand to see this and protected it with a protective plant called a Pumpkin, which can protect plants inside it. He felt that the Torchwood — which gives Peashooters flaming ammunition — required players to think of how plants interacted with each other.
However, it was difficult to visualize their positions. Zombies uses many cultural references in its names of stages and others. Three of the mini-games—"Zombiquarium", "Beghouled" and "Beghouled Twist"—take their names from two other PopCap games: Insaniquarium , Bejeweled and Bejeweled Twist respectively. Similarly, the "I, Zombie" a reference to Isaac Asimov's " I, Robot " puzzles have levels called "Dead Zeppelin" resembling Led Zeppelin and "All your brainz r belong to us" a play on the gaming meme " All your base are belong to us ". The name of the Torchwood plant is a reference to Doctor Who and its spin-off show Torchwood.
Originally, the dancing zombie resembled Michael Jackson from the short film " Thriller ". Zombies advertisements parody controversial Evony ads, showing a drooling zombie instead of a voluptuous woman. A planned name was Lawn of the Dead , a pun on the title of the George A. Romero zombie film Dawn of the Dead. For legal reasons it was changed to Plants vs. Zombies itself was referenced in "The Passing" campaign of Valve 's fellow zombie game Left 4 Dead 2 , in which the player can stumble upon in-game graffiti attributed to the character of Crazy Dave.
Cataclysm is based on Plants vs. Zombies , using Warcraft elements to recreate the gameplay. David Blazing ,  known within the game as "Crazy Dave" , serves as a narrator and an instructor during Adventure Mode, introducing the player to certain levels and explaining some of the mini-games and bonus levels. He is later abducted by a Bungee Zombie on level 5—10 right before he can tell the player Dr.
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Zomboss' weaknesses, and reappears during Sunflower's rendition of "Zombies on your Lawn" after Dr. Zomboss's defeat at the end of the game. He has a shop known as "Crazy Dave's Twiddydinkies" that he runs from the back of his car once the player finds his car keys after Level 3—4. He sells several plant upgrades, extra defenses, and Zen Garden items. Crazy Dave's notable features include a rugged beard and a pot always worn on his head, as well as his signature babbling speech.
Edgar George Zomboss is the main antagonist and the leader of the zombies in Plants vs. Zombies , and reappears in the sequel, Plants vs. It's About Time. He is battled on the Night Roof during Level 5—10 as the final boss in Plants vs.
Plants vs. Zombies
Zomboss in the game is the portmanteau of the words "Zombie" and "Robot", meaning "Zombie Robot". His middle name, George, is after the name of the game's creator, George Fan. The soundtrack for Plants vs. Zombies was composed by Laura Shigihara. It borrows elements from the pop music genre, as well as console chiptunes. Before the inception of Plants vs. Zombies , Director George Fan asked Laura if she would like to compose the music for his next title after following her for some years.
She accepted, owing to his creativity. Shigihara described the music as "macabre, yet goofy". Using the night stage as an example, she used a combination of "Big Band" and swing beats with "several haunting and serious melodies". The songs "Loonboon" and "Brainiac Maniac" were written towards the end of production.
The song "Ultimate Battle" also appears in the game Melolune. She stated that these were reactionary songs that she wrote to fit the feel of the game after having played through it twice. She tried to make the game have a Danny Elfman feel to it, while mixing in melodic tunes and funky beats. She describes a song early in the game, which uses marching band percussion and swing beats.
She described another one which used techno beats with organic sounds. However, he found fault in the learning curve. He also credited them for taking the tower defense genre and making it their own. Laura Shigihara's music video also received praise, with Hatfield attributing his interest in the game to the video.
Zombies after seeing the video.
To date, Plants vs. Zombies is the fastest-selling video game created by PopCap Games. Zombies director George Fan estimated that half of the game's sales are from hardcore gamers. A version of the game was added in patch 4. A reward of a non-combat pet singing sunflower is given to those who can beat the minigame. Zombies lottery tickets. The Gathering card game, a Magic card called Grave Bramble has been released in the Innistrad expansion.
It is a Plant with the Protection from Zombies ability. Zombies pinball table. In late , PopCap announced that they were working on a sequel to Plants vs. However, the game's status was in doubt shortly after the announcement when the company went through a period of layoffs, which included series creator George Fan. It's About Time released August 15, , as a free-to-play title, and was a time-limited exclusive title for iOS systems before moving to Android later that year. In May , the Facebook game Plants vs.
The gameplay is a tower defense game, players no longer had to defend a single home in front of the zombie horde, and could travel to new locations and engage with new characters. On July 14, , it was announced that Plants vs. Zombies Adventures would close down on October 12, In , Plants vs. Garden Warfare , a multiplayer third-person shooter based on Plants vs. On May 5, , it was revealed by Electronic Arts that a new Plants vs.
Zombies game would be released in Q1 In June , Plants vs. It was made available on the market on February 23, Since , Dark Horse Comics published an ongoing series of official tie-in comics to the games in the Plants Vs. Zombies series, starring a boy named Nate and Crazy Dave's niece, Patrice.
The comic's stories are written by Paul Tobin and drawn by various of artists for some stories. The books are available in paper form and in a digital format in the Plants Vs. Comics app, available of iOS and Android devices. On March 10, , PopCap revealed Plants vs. Zombies Heroes , which is a card game in the series. It was soft released to certain countries on the same day, and was fully released internationally on October 18, From Wikipedia, the free encyclopedia.
For other uses, see PVZ. The cover of the PC version of Plants vs. Zombies with a main zombie from the game. May 5, May 5, . February 15, iPhone March 31, iPad . September 8, . January 18,  EU: May 6, February 8, PAL: February 9, March 14, PAL: May 31, June 22, January 30, . Valve Corporation. Archived from the original on August 11, Retrieved August 11, Archived from the original on April 5,